“The mohawk is non-negotiable.”
Armachild earned every slab of its stone armor through relentless sparring, and it will tell you about each piece unprompted. The red-cracked mohawk appeared the day it won its first real fight and hasn’t budged since. Blue fissures on its plating glow faintly after a hard bout, and Keepers say that means it’s charging up, not breaking down.
Every hatch rolls its own within its Rift tier: Basic Rift 3-24, Premium Rift 13-28, Ultra Rift 20-30. Here's the range in motion.
Sum of all six AVs ÷ 180, so a hatched Armachild lands between 10% and 100%. The top of that band is the collector's grail.
Species guide · #017
Armachild is a uncommon fight-type Cromon: species #017 of the 120 collectible creatures of Cromon Quest, a creature-collection RPG on the Cronos blockchain. Stage 2/3, it fights in the Arena, expeditions, the Shadow Run maze and World Boss raids.
Attacking
Defending
One type chart, every game mode: the same multipliers decide an Arena fight, a World Boss raid and a maze encounter. The full type chart lists all ten.
Higher tiers roll rarer species, and far higher stats when a uncommon lands there. Prices are fixed in CRO on the minting page ; three copies of Armachild plus a 10 CRO fee feed the Fusion Forge.
Every hatch rolls six aptitude values (3–30, inside its Rift tier band). Their sum out of 180 sets its perfection %: high rolls are the chase. As a uncommon species, Armachild also holds up to 3 techniques at once.
No mine of The Deeps is themed fight yet, so Armachild draws its typed-lane bonus from the shared pool of every mine.
The line is lineage, not a recipe: Titanaught is hatched from a Rift, never forged from Armachild. Three Armachild of the same rarity go into the Fusion Forge and come out as one Armachild with stronger stats, for a 10 CRO fee. Cromons are forged, never evolved: the fuel Cromons are burned and the survivor keeps its species, its rarity and its Cromite boosts.
35 Armachild have been hatched out of 3,679 revealed Cromons. Supply is not capped per species: what makes a uncommon scarce is the Rift odds above. Every one of them lives in its owner's wallet and can be traded on the open market.
Armachild is a uncommon species: mint a Rift egg with CRO on Cronos: Basic Rift (37% uncommon odds), Premium Rift (30% uncommon odds), Ultra Rift (20% uncommon odds): or buy one on the in-game marketplace. Rift prices are fixed in CRO: Basic Rift 20 CRO, Premium Rift 50 CRO, Ultra Rift 150 CRO. Every new player also starts with 3 free starter Cromons.
Armachild is a fight-type: it deals 1.5x damage to shadow and rock Cromons, but only 0.75x against wind and light. The same type chart applies in the Arena, expeditions, the Shadow Run and World Boss raids.
Every hatched Armachild rolls six aptitude values: HP, ATK, DEF, SPD, CRIT and RESOLVE. The Rift tier sets the range, so an AV lands between 3 and 30: Basic rolls 3-24, Premium rolls 13-28, Ultra rolls 20-30. Their sum out of 180 is its perfection percentage, which puts a hatched Armachild between 10% and 100%.
Armachild is a uncommon species: 37% of Basic Rift hatches land in the uncommon pool. The artwork is shared, but every NFT rolls its own stats, so high-perfection Armachild are the true chase.
Armachild sits in the middle of the line: #016 Pebblit then #017 Armachild then #018 Titanaught. Three Armachild of the same rarity go into the Fusion Forge and come out as one Armachild with stronger stats, for a 10 CRO fee. Cromons are forged, never evolved: the fuel Cromons are burned and the survivor keeps its species, its rarity and its Cromite boosts. The line is lineage, not a recipe: Titanaught is hatched from a Rift, never forged from Armachild.
35 have been hatched on Cronos so far, 1.0% of the 3679 revealed Cromons, which ranks Armachild number 84 by scarcity out of the 120 species minted so far. Supply is not capped per species: it is the Rift odds that make a uncommon species scarce.
As a uncommon Cromon, Armachild holds up to 3 techniques at once: that memory limit is a rarity perk, from 2 slots on a common species to 5 on a legendary one. Techniques are taught at the Dojo by opening a capsule (Basic, Premium, Ultra), then trained over time to raise their rank. A Cromon is busy in every other mode while it trains.