Cromon Quest

Changelog

All notable updates pushed to the live game.

Every keeper deserves to know what's new. Below is the running list of releases, newest first. Major features get a notification in the bell ; this page is the full history.

v1.1.7: Saved formations stick, a second Oracle ring, steadier hatches

Published

A fix patch: the Arena formation you save is the one your next attack opens on, the Oracle's second ring finally shows up, eggs no longer get stuck hatching, and fusing a Cromon no longer breaks your Dojo.

Fixes
🛡️ The formation and techniques you save for a team are now what your next attack opens on. It used to reopen your last attack's layout, as if the save never happened.
🔮 Asking the Oracle twice about the same Sigil draws a second ring again. After a fight in between, the second answer could land exactly on the first ring and your 350 shards bought nothing.
🥚 Eggs no longer get stuck mid-hatch: a reveal lost on its way to the chain is spotted and sent again.
🐛 Fusing Cromons no longer strands a Dojo training or an open capsule on a burnt copy: they follow the Cromon that lives on, and the Dojos it had blocked are free again.
🛒 A Cromon training at the Dojo can no longer be put up for sale.
🐛 The Quarryman's Mallet, a Shadow Run tool, no longer shows up in the Shop with a Buy button that fails.
🎨 Side-by-side battle replays (Arena, World Boss): the left team now faces its foes instead of turning its back.
🎨 Afflict's damage over time (burn, soak, hex) takes its caster's colour instead of always glowing cyan.
🐛 Species pages only call #1, #4 and #7 "Free starter", the three every new keeper receives; their line mates say "Starter line".

v1.1.6: Council laws, three new techniques and a Dojo that forgets

Published

Two laws you voted in Council #2 are live: rarity charters on expeditions, and the War banner from the next World Boss. Plus three new techniques, and the Dojo now lets you forget one.

What's new
📜 Rarity charters (Council #2): rare, epic and legendary expeditions pay +3%, +5% and +8% rewards when at least one Cromon of that rarity or better joins the team.
🏴 War banner (Council #2): from the next World Boss, a team with a legendary raises it for 15 min, three epics for 10. While it flies, every keeper's hits count +5%, the raising hit included, and it stacks with damage events (x2 becomes x2.10).
🌊 Tidal Balance moves HP from your healthiest ally to the most wounded one, then strikes a foe at half power.
🔁 Reversal Blow (passive): every hit it lands draws on its Defense when that beats its Attack.
🔗 Formation Bond (passive): a shield, refilled every round, covers the ally right behind it until that ally falls or moves.
🛡️ Guard reworked: it now takes one hit meant for the ally behind it every round, softened.
📖 See all techniques: the Dojo opens its whole book, every technique, its effect at each rank and your exact odds from each capsule.
🧠 Forget a technique to free a memory slot. Hold for 2.5 s to confirm: no refund, and it leaves every saved team. Even the innate Sweep can go, for good.
🔭 Scout their defense: the Arena attack setup now shows the opponent's formation and techniques before you commit.
🦁 Loaded Lions avatars now follow the collection's open license: your Lion shows once your ownership is checked, and it is re-checked every 10 minutes.

Coming next
📏 The Rarity ceiling, the third law of Council #2, follows in a later update.
🗿 The Colossus wakes in the next Weekly Shadow Run: a daily giant that needs 5 to 8 different keepers to break, and splits 2,000 shards and 50 CroCoin between its strikers.
⛏️ The next Weekly Mine digs into Shattered Geode, the first Crystal mine, with a 16-tier ladder, typed Cromites, a paid summit at depth 45, shift orders, and Contested or Twin veins.

Fixes
🐛 The rename window opens with your current name, and your new name shows everywhere right away.
🐛 In-game notices after a redirect, like "Connect your wallet before minting", show up again.
🐛 The Sealed Door keeps its own icon on every step of a Sigil maze.
🎨 A fistful of polish: calmer gradients, consistent buttons, no more sideways scroll on the home page on phones, and the Arena leaderboard only shows who is playing right now.

Behind the scenes
⚡ A lighter maze server, ready to carry more keepers through the next weekly.

v1.1.5: The Sealed Door opens September 23

Published

On September 23 at 00:00 UTC the daily Shadow Run becomes one maze for every keeper, and the way out is the way you came in. Four Sigils decide how much you walk home with.

What's new
🗝️ The Sealed Door opens on September 23, 00:00 UTC. The daily Shadow Run becomes a single maze for every keeper, and the door you came in by is shut behind you.
🔮 Four Sigils sleep in that maze. Each one you find unseals a share of your purse: 35%, then 55%, 75%, and the whole thing with all four. Find none and the door still opens, empty handed.
🗺️ Easy, Medium and Difficult retire. No more picking a tier before you have seen the maze: everyone walks the same map, and how deep you push is what sets your haul.
🎒 Pack your bag before you go. The start now asks what you carry from your stock: None, Light or All. On the daily, whatever you did not use comes home with you.
⚔️ Wardens guard the deep. Lifting one of the two far Sigils wakes something a few steps later, so the walk home is no longer the quiet half.
✨ A fresh pass on the maze: monsters, floor loot and bonuses reworked, two new bonuses (blessed and shield), and energy regen up to 60 per hour.
🎁 XP always walks out whole, and when the door only lets some of your items through, you pick which ones.
🧭 A three-step tour shows the Sigils to keepers who already know the maze.

Fixes
🐛 The item rail lists your run bag only, so no more active button for a potion left at camp.
🐛 On the daily, the other keepers on the map now move in real time instead of trailing a minute behind.
🐛 A weekly event closed by hand now records the hour it really ended.

Behind the scenes
⚡ Steps, fast travel and item use all answer from the node server now. Faster than light.

v1.1.4: The Almanac opens: a free gift every day

Published

The Almanac opens on September 18: a free gift every day, and a monthly chest for keepers who collect them all. Plus Ishin Revengers avatars and a round of fixes.

What's new
📅 The Almanac opens on September 18. Claim one free gift every day from the banner on your game home or the calendar page, and the events hub tells you when it's waiting. A new gift arrives at midnight, Paris time.
🎁 The last day of each month holds the monthly chest. It only opens once every earlier day of the month is collected.
🎲 Chest odds: Common 50%, Uncommon 35%, Rare 15%. Every chest holds shards, CroCoin, XP and at least one item. Tap "What's inside?" to see it all.
🔁 Missed a day? Recover it with CroCoin, three times a month: 25, then 40, then 60 CroCoin.
🗓️ September is a short first month: 12 daily gifts from the 18th, then the chest on the 30th.
🖼️ Ishin Revengers joins the partner avatars. Set one as your avatar for +5% XP.
🐉 World Boss escorts now show their own Cromon art, dimmed so the boss stands out.

Fixes
🥚 The mint reveal shows your new Cromons, not eggs.
⚔️ The first fight after a game update no longer times out.
⚡ Aether regen and timed events no longer stall after a game update.
⏩ Your replay speed sticks between fights, even in wallet browsers.
🐉 The World Boss page no longer breaks in wallet browsers that block storage.
🖼️ Partner avatars stuck on a placeholder now load.
📖 Species pages now explain the Fusion Forge correctly: three of the same species and rarity forge one stronger copy of that species.

v1.1.3: Energy counts again, and every type is even

Published

For two weeks the Arena charged you energy and never made you pay for running out. Fatigue is real again, it costs what it says, and the type chart has been rebuilt so no type is favoured any more.

What's new
🔋 Combat fatigue is real again. A Cromon sent out on an empty tank really fights at −25% ATK and DEF. The point was being charged, the penalty never landed.
⚡ An attack launched right after an energy regen costs its point. It used to slip through for free.
👁️ Fatigue is readable again all over the attack screen: roster cards, squares of the 3x3 board, equipment panel and the top banner, plus what the attack is about to cost you.
⚔️ The type chart is rebuilt. Every type now beats exactly two types and loses to exactly two: no favoured types, no punished ones. Eleven matchups changed.
💎 Crystal finally has an identity. It was neutral against almost everyone, it now absorbs energies and fears what cracks it.
🌪️ Wind now deals weak damage to Shadow. Shadow already hit Wind hard; the disadvantage finally mirrors the advantage.
📊 The Matchup tab has been rebuilt to be readable, and shows you what moved.
🎯 Your saved teams now appear in the World Boss 3x3 builder, just like in the Arena. One click loads the formation.

Fixes
🔄 Energy updates right after a fight instead of showing you the previous value.
🛡️ A Cromon on defense duty can no longer attack, whichever door you go through.
🧭 The Arena tab brings you back to the Hub from Teams, Matchup or History.

v1.1.2: Position matters, Afflict & Haze, and a rebuilt arena replay

Published

Your formation stopped being decoration : the front line now draws the fire, the back line hides behind it. Two new status techniques land in the Dojo, and the arena replay has been rebuilt from the ground up.

What's new
🎯 Position matters. At equal Cromon, the front line draws more attacks than the middle, and the middle more than the back. Build your wall on purpose.
🧪 Afflict, a new technique. Strike a target, then leave your own element on it : it burns, soaks or poisons for the next three rounds.
🌫️ Haze, a new technique. Your most wounded ally fades out and gets harder to hit for two rounds. These are the arena's first two status techniques, and neither of them stacks.
🎬 The arena replay, rebuilt. Every technique has its own choreography, its name on screen, a spotlight on who acts and who takes it, and a timeline you can scrub.
🕳️ Something is digging under the game. An unlisted alpha is running somewhere in the Rift : no link, no map marker, no rewards yet. Keepers who find the door can already play.
🎟️ The Pit runs on a fortnight. One week open, one week closed, free mints on the podium and a ticket draw at the close.
🗳️ A reminder when a Council vote is open and your ballot is still blank.

Fixes
🛡️ Arena shields protect again. On the formation path they were quietly letting attacks through.
🐛 Replays no longer freeze mid-fight, and Guard finally shows its interception.
🐛 Defense badges follow your team when you switch, and the formation editor opens with your current three already placed.
🐛 The Dojo speaks English again, error messages included. (French touch)

v1.1.1: The Mallet, six new maze rooms & Pit camp buildings

Published

The Shadow Run is no longer set in stone : swing the Mallet, break a wall, and the hole stays open for every keeper after you. Plus six new event rooms, three Camp buildings for the Pit, and a Perfection score on your NFTs.

What's new
🔨 The Mallet. Find it in the maze, raise it at a wall, and the stone gives. The hole never closes, and it is open for every other keeper too.
🎲 Six new event rooms in the Shadow Run : a charlatan's still that distils your flasks, a keysmith, a hunter paying for two heads on your way back, a dead guard handing out his last wages, five knucklebones on a flat stone, and the quarryman's niche.
👀 You are not alone on the daily mazes. Other keepers appear on the map, read-only : no attack, no steal, just company.
🏛️ Daily mazes got rooms. Open chambers instead of endless corridors, and noticeably fewer dead ends.
🏕️ Three new Camp buildings for the Pit. The Express Lift starts your descent as deep as floor 8, the Field Infirmary frees a KO'd Cromon early, and the Rail Switch swaps the floor you are on for its B rail.
🎴 Six new arena stickers, from a humble "oops" to a very smug cup of tea. The old "wow" retires.
🧬 Fused Cromons keep their techniques. The survivor inherits the moves and the ranks of your main Cromon.
🏯 The Dojo reads clearly. Every technique card says what it does and when it fires, and a confirmation screen shows the before and after of a rank up.
⚔️ Attacking reopens on the last formation you used instead of resetting to team #1.
📈 Perfection lands on your NFTs. Public metadata now carries a Perfection score built from your six visible AVs, so collectors can sort and filter on marketplaces. Base stats only : Cromites are excluded by design.

Fixes
🐛 A network hiccup during reveal no longer turns a mint into a refund.
🐛 Event windows stop highlighting the one choice you cannot take.
🐛 Selection memory works again in wallet in-app browsers.
🐛 A fistful of UI polish : the arena replay fits on mobile, the side panel resets when you reopen it, and the Dojo free slot stops crowding its icon.

v1.1.0: Formation combat, the Dojo & battle techniques

Published

The Arena just went tactical : line up your 3 Cromons on a 3x3 grid where placement wins fights. Plus a brand-new Dojo to train techniques, and technique capsules to teach them.

What's new
⚔️ Formation combat is here. The Arena moves to a 3x3 grid : place your 3 Cromons in front, middle and back rows, and where you put them decides the fight. Set your defense team, attack with a different squad, and watch the whole clash play back move by move.
🏯 The Dojo has opened. A new building on the world map (and in the More menu) where you send Cromons to learn battle techniques and level them up.
🎴 Technique capsules. Open one on a Cromon to teach it a new move : Basic gives one technique, Premium lets you pick from two, Ultra from three. Grab them in the Shop under the new Techniques tab, or straight from the Dojo.
📈 Rank up your moves. Every technique climbs from rank 1 to rank 3 through training. The first lesson is free ; higher ranks cost some time and shards, and stronger ranks hit harder.

Good to know
⏳ A Cromon in training is busy everywhere else : the Arena, expeditions, the mine, all of it, until its session ends. Plan your roster accordingly.
🧭 New to the Dojo ? A guided "How it works" tour walks you through it on your first visit, and a FAQ answers the rest.

v1.0.17: The Deeps: shift orders, rate breakdowns & a smoother mine

Published

The Deeps just got a major upgrade: shift orders on every mine, a rate breakdown that finally explains your /s, and a much smoother ride. Plus a handful of fixes across the Arena, fusion and the Rift.

hat's new
🏕️ Shift orders land on every mine: pick a protocol per block. Blitz for an online push, Long Shift for a longer AFK window, or Standard.
🌬️ Zephyr Shafts got rebuilt into big blocks of 6, with a warm-up discount that makes the first 25 upgrades fly by.
📊 Every lane now shows its full rate breakdown: base, bonuses, and what your AFK or shift state is really doing to your output.
✨ Claim your daily Cromite in one tap. No more confirmation popup.
🗺️ Shadow Run fog is no longer a wall: fast-travel straight through it and pay in HP.
🎨 Two new avatar collections: 212 Cats and Cronites, each worth +5% XP.
🥚 Fresh mints show their real Cromons right after reveal. No more eggs until you refresh.
🛡️ Arena bots ease off, raiding real keepers 2-4 times a day instead of 4-8.

Fixes
🐛 Pulling a Cromon from your Arena defense no longer keeps it locked out of attacks.
🐛 Your collection refreshes on its own after a fusion. Burned Cromons vanish instantly.
🐛 Arrow keys work again right after a Shadow Run fight.
🐛 A round of mobile polish on the new shift-order banner.

Behind the scenes
⚡ The Deeps runs much lighter: big CPU and GPU savings keep the mine smooth, even while idle.
🔒 Beefed up the combat server so Pit and Shadow Run fights stop hitting "overloaded".

v1.0.16: The World Map opens

Published

The World Map is live : one painted world, ten locations, open from any page. Plus a Long Run that finally pays, a Shadow Run boss who stopped being flawless, and a Pit forecast that holds still.

What's new
🗺️ World Map : open it from any page of the game, see where you stand, and walk to any of the ten locations. Hand-painted globe, buildings drawn pixel for pixel, names on hover, Escape to close.
📱 Two zoom steps by pinch on mobile, and the map goes full screen on small phones.
🗝️ The Cromon Vault gets its own building on the map, magenta and unmissable.
🏃 The Long Run pays now : more shard and CroCoin bags, and nearly twice the wild Cromons roaming the map. A casual bank climbs from 1113 to 1683 shards.
👹 The Shadow Run boss stopped being flawless : his stats roll in the 27-30 band instead of sitting flat at the maximum, so no two bosses are the same wall.
📊 The Pit forecast holds still : pull a Cromon out, put it back, and the percentage no longer moves. Four times more simulations behind it, and it reads "~64 %" because it is an estimate, not a promise.
🛒 Marketplace tape : a live band under the Browse tabs shows what just sold and what just got listed, with an ask-depth drawer behind it. The same feed now runs on Discord.
🧪 No more confirmation before a potion you absorb in full. The dialog only shows up when part of the effect would be wasted, and it tells you how much.

Fixes
🐛 Weekly Shadow Run events aimed at your account stamina instead of the run's : Drink deep charged the HP and handed back +0. Both directions fixed.
🐛 Back after visiting another keeper's profile no longer lands on a frozen page with a modal nobody opened.
🎨 Fused Cromons got their art back.

Behind the scenes
⚡ Combat engine foundations modernised : same rules, same rolls, rebuilt on faster ground. Nothing about your fights changes.

v1.0.15: Combat rebalance, Ultra milestone & bulk buying

Published

The combat engine got rebuilt : Speed is a stat again, not a light switch. Plus a free Ultra Rift every 20, bulk buying in the shop, and a fix for the defenders who had quietly become unattackable.

What's new
⚔️ Combat rebalance : Speed stops being a light switch. One AV point used to swing a matchup from 71 % wins to a clean 100 %, now it just buys you an edge.
🎲 A slow team-mate no longer sinks the team, a bad Speed roll is no longer a death sentence, and your first slot stopped being the punching bag. Tanks and support builds are worth fielding.
🥚 Ultra milestone : every 20 paid Ultra Rifts earns a free Ultra Rift, tracked by a progress bar on the mint page. Everyone starts at 0/20, free Rifts don't count toward the next one, and yours is credited by hand within 24 h.
🛒 Bulk buying : pick a quantity in the shop confirmation and the total follows. No more twenty clicks for twenty potions.
🏕️ Shadow Run sanctuaries drift : every 24 h one light goes out and comes back somewhere else, one at a time. The badge tells you which refuge is moving and which is dying for good. (next one)
🗺️ Wider corridors in the weekly maze, a minimap that opens closer in, and pinch to zoom on mobile. (next one)
🎯 Bounty board : 5 open contracts per poster, 2 hunts per hunter, several hunters on the same target and the first KO takes the prime.
📜 The weekly gets its own run report : Run, Hunt, Survive and Loot, instead of borrowing the daily's.
⛏️ Weekly Mine : the elevator and the surface stop throttling your lanes, and rank is on depth now.

Fixes
🛡️ A defender who fused a Cromon could become unattackable without ever knowing it. An invalid Cromon gets replaced now, never a refused fight.
🐛 The World Boss "Shadow Run Loot +10 %" reward did nothing at all. It pays.
💪 Arena defence boosts were ignored : a boost running while someone attacked you counted for zero.
🔔 Notifications lead somewhere : a marketplace sale, the Pit, a refunded expedition, a free Rift.
🐛 Scrolling the maze chat no longer walks your explorer a cell.

Behind the scenes
⚡ Steadier chain sync, and a maze feed that replays what you missed while you were away.

v1.0.14: The Weekly Shadow Run enters beta

Published

One 150x150 Shadow Run, shared by every keeper for 7 days, beta starts tomorrow night. Bring back 5 Pearl Orbs before the fog eats the map.

The Weekly Shadow Run (beta, from Aug 19)
🌑 One single 150x150 Shadow Run for everyone, open 7 days. You lock one Cromon in for the week and it runs on its own energy.
💎 5 Pearl Orbs to find and bring home.
🔒 The exit stays sealed until the last 24 hours. "Bank loot & exit" is the only moment the purse in your pouch actually becomes yours.
💀 Nobody dies here, you fall. Back to your last sanctuary, your purse drops on the floor as a pile anyone can pick up, 20% burns on impact, a pearl can slip out.
⚔️ PvP is live : see the keepers around you, Steal from a purse, Heal an ally with your own potions, or Attack. Lose that fight and you fall.
🏕️ Sanctuaries are the only rooms where nothing can touch you, keepers or ghouls, and your HP regenerates inside. A sanctuary swallowed by the fog goes dark for good.
🌫️ The Miasma closes the map : every 24 hours a 5-cell band along the borders turns to green fog, down to 90x90 on the final day. Walking in it costs HP, standing in it costs more, and the older the fog the worse it bites. The exit is always in the clean zone, and a doomed band blinks 2 hours before it seals.
👹 Ghouls prowl the run, one cell every 30 seconds, hunting the closest keeper outside a sanctuary. The screen reddens when one closes in, "Run !" when it locks on you. Caught means back to a sanctuary and 10% of your purse gone, then 5 minutes of immunity. They never step into the fog.
🎯 Bounty Board : from any sanctuary, post a bounty on a keeper (they get told) or take a contract and hunt them down with a rough zone that keeps refreshing. The Shadow Run keeps a cut, every few bounties filled pays a Pearl Orb, and the week has its own hunters board.
📦 Supply drops every 4 hours for everyone : announced 5 minutes ahead in the chat with a 30x30 sector drawn on the map, 6 bags of shards, CroCoin and potions, first come first served, 3 to 4 wilds waiting in ambush. One drop in 6 is golden and pays double. Bags rot after 6 hours.
💬 Live chat, one room per Shadow Run, bubble bottom right, with system lines for every fall, catch, bounty settled and incoming drop. Moderation is automatic.
🃏 New events, in the daily run too : Door on the Hour (a clepsydra, come back inside the window), Pact of Ash (a gift now, the bill 25 steps later), Shadow Judge (it weighs the sins and the virtues of your run), Twitchy Dealer (three cups, and a dealer who is not always honest) and the Tricolor Vault (3 keys, 2 guarded).
📖 A full "How it works" briefing and codex, a bigger map on desktop, a wider 19x13 camera, a recoloured minimap and a cleaner HUD with real art on the Map and Chat pins.
⚖️ On the weekly, only resources walk out at the end (shards, CroCoin, orbs, pearls, XP). Potions stay inside, so the wilds drop a lot more of them.

Also new
🎁 Weekly Chest for Robin holders, a fresh chest every week with a colour you only discover on claim.
🎉 Stat icons and a boost arrow on the battle stage so you read a fight at a glance.
🛒 Marketplace grew a My listings tab, a trading history and a "Sold!" notification, and a listing now tells you what it is worth to YOU.
🕳️ The Pit got one clean ranking (depth, then progress to the next floor, then who banked first), a deeper end game and the Abyss Walker title at floor 50.
🏆 Achievements, titles and filters are easier to handle on a phone, and the CromonScan bounty claimers get their season title.
💰 A Wallet card in the header so a phone can finally read shards, CroCoin and the live aether row.

Fixes
🐛 Achievements only paid the first keeper to reach a tier. Fixed, and the swallowed rewards were paid back.
🐛 Fusion chooser now shows every copy you own, busy ones included.
🐛 A replayed rename no longer charges the fee twice.
🐛 Arena bots no longer fight with more HP than their bar shows.
🐛 Partner avatars are sharper and no longer break on a slow gateway.
🐛 The same toast fired twice now bumps the one on screen instead of stacking twins.

Behind the scenes
⚡ The play page went from 30 to 120 fps, the wallet stack only loads when you need it, and pages stop polling when the tab is hidden.

v1.0.13: The Council votes, Robin holders open a Weekly Chest

Published

The Cromon Council is open : read the proposals, spend your voting power and watch the results move live. Robin holders get a Weekly Chest for staying loyal, and LycanLore joins the avatar partners.

What's new
🗳️ The Cromon Council is open. Polls, proposals and a vote that decides what we build next, with the results updating live as keepers cast.
🗳️ Your Cromons are your voting power. Every eligible keeper gets one point per Cromon owned beyond the starters.
🎁 Weekly Chest, the Robin NFT perk. Keep a Robin equipped as your avatar for 7 days straight and claim a chest : shards, CroCoin, XP, an item, and neutral cromite on a rare roll. Robin's passive bonus is now +5% resources.
🐺 LycanLore joins the avatar partners, +5% resources on top.
⛏️ The Deeps stops watching your tab. Full rate is now anchored to your last real action : upgrade a lane, the elevator, the surface or the storage, assign a Cromon, break an obstacle. You mine at 100% for the next 20 minutes, then at 50%.
⛏️ No more going AFK by surprise while you play. The 30-second presence check is gone for good, so the mine only ever asks what you did, never whether the tab was open.
✏️ Five species get a name of their own : #57 Runolith becomes Cairnwake, #76 and #112 Pebblit become Craglet and Prismite, #55 Aerelyn becomes Cirrelle and #59 Aurelion becomes Vitralux. No more doubles or lookalikes in the search box.
📊 Total AV sits under Perfection everywhere : your six stats plus their cromite bonuses, out of 240, in the Vault and on every picker card.
🛡️ World Boss raiders come back tired. A cromon that raided fights at 75% for 10 hours, so a deep roster finally pays.
🎯 One picker for every mode : hide busy cromons, per-type counts in the filter, busy badges on the team slots, your sort choice remembered across the game, and full screen on phones with the action bar pinned.
🕳️ The Pit season pays a free mint : the top 3 of the depth board win one, rank 1 takes an Ultra. Descents run faster too, full energy at the start and +1 every hour, with rarer Pit Embers in exchange.
🗺️ Shadow Run answers to the keyboard : arrows or WASD across the event, combat and death screens, Enter takes the highlighted choice. The encounter screen also tells you why a fight is rated deadly, pinning the type matchup and your active curses on the stats they bend.
🤝 Forgot your referral code at signup ? You can add one for 24h after joining, and your recruiter gets credited retroactively.

Fixes
🐛 Free-to-play starters can enter The Pit.
🐛 Pit buttons no longer freeze after you open the crew picker.
🐛 Spending your last cromite no longer throws an error.
🐛 Disconnecting from your wallet app no longer leaves the login hanging.
🐛 Saving an Arena team twice in a row no longer errors out.
🐛 The daily Shadow Run opens on time again.
🐛 A fistful of polish : the Vault leads with Share and fits a phone, plus fixes across expeditions, the Arena, the mine and the filter dropdowns.

v1.0.12: The Pit opens, Shadow Run walks itself

Published

The Pit is live : a weekly descent where every wave hits harder and nothing counts until you bank it. Shadow Run's fast travel now walks the route for you, and the Weekly Mine finally shows its podium.

What's new
🕳️ The Pit is open. Take the elevator down, clear wave after wave, and bank before Monday or the descent takes it all back.
⚰️ A fallen cromon stays in your Pit squad. An alert names who went down and you choose the replacement yourself, no silent swap between floors.
🗺️ Shadow Run fast travel now crosses any ground you have revealed, not just what you walked. It is a real auto-walk : loot and small traps resolve as you pass, and the walk stops the moment a fight or an event needs you.
⛏️ Weekly Mine results page. Podium, standings and your own haul stay reachable for 72h after the event ends.
🛡️ Arena teams are loadouts. Save a line-up even when a cromon is down the mine, the block now only applies when you actually attack.
🛡️ The team builder flags cromons already fielded in another team, so you stop stacking the same three everywhere.
🔥 The forge lists your busy copies and where they are committed : the exact mine, Arena defense, Shadow Run, the Gauntlet, an expedition or the Pit.
🎁 Reward pop-badges everywhere. Pit milestones now pop the same arcade badge as Shadow Run loot, with the real art.
🎯 Pit heal flasks : the first is free, then 400 and 800 shards, three per descent.

Fixes
🐛 Shadow Run pickups show the item's real name and art instead of a bare "+1 Item".
🐛 Your run report still shows your explorer after it has been fused.
🐛 Quick Fight opponents stopped squatting the Arena leaderboard as "#null".
🐛 The Sort dropdown works inside modals again.
🎨 The single-cromon picker takes the whole row : readable stats on a phone.

Behind the scenes
⚡ Shadow Run moves run on a dedicated server, so steps land faster.
📊 Every item entering or leaving your bag is logged, so nothing goes missing without a trace.

v1.0.11: Shadow Run recharge, arcade loot pops & polish

Published

The maze just got friendlier : recharge your energy mid-run, catch every pickup with new arcade loot pops, and get walked through your first descent. Plus a pile of fixes across the game.

What's new
🗺️ Shadow Run : recharge your energy mid-run with maze potions, or fast-travel back to top up without losing progress.
🎓 Your first Shadow Run now comes with a guided tour and a live energy-regen counter, so you always know where you stand.
🖥️ The maze view is bigger on desktop : a roomier 13x13 window of the labyrinth.
✨ Arcade loot pops : grabbing shards, CroCoin, orbs or items now fires a badge in the corner so you never miss a pickup.
🎯 Shadow Run drops rebalanced to reward combat : winning tougher fights now clearly pays more per kill.
🎨 Every filter and sort selector across the game now shares one clean, consistent look.

Fixes
🐛 Flasks now correctly show +100 energy.
🐛 Fast-travel counts flasks from every stash, not just the nearest.
🐛 Collection inventory filter works again.
🐛 Assignment picker : lock and type badges no longer overlap.
🔒 Shared Cromon cards show your nickname only : your wallet address is gone.
🎯 Aether popover is now click-to-toggle, plus polish on small screens.

Behind the scenes
⚡ Collection refresh degrades gracefully when the chain is busy : no more failed refresh when the network rate-limits.
🏕️ The Deeps : your weekly Cromite is auto-credited daily without draining your stash, and mine tiers tidy up neatly on mobile.
🗺️ The Dungeon now warns before a Long Run and points new keepers to the Short Run first.

v1.0.10: CromonScan Bounty is live, plus Shadow Run guardrails

Published

The CromonScan Bounty just opened : the first three keepers to complete a full scan split a CRO prize pool. Shadow Run now steers new keepers to the Short Run, plus a mint copy fix and a handful of quality-of-life catches.

What's new
🏆 CromonScan Bounty is live - be one of the first 3 keepers to complete a full CromonScan and win CRO. Degressive podium : 4,000 / 2,500 / 1,500 CRO. Track it from the Vault banner or the /bounty page.
🗺️ Shadow Run now recommends the Short Run to new keepers, so your first dive is a fair fight.
⚠️ Diving into the Long Run pops a heads-up : stock energy and healing potions before you commit.

Fixes
🥚 Ultra Rift now tells the truth : it still rolls ~15% commons, so we dropped the false "no commons" line. What you're really paying for is the best odds toward Rare+ and a +20 AV floor.
⚠️ The Cromon picker now warns you when you try to add one past the limit (arena, expeditions, ...) instead of silently swallowing the tap.
⌨️ Pressing Enter to launch a Shadow Run no longer misfires.
🐛 In The Deeps, the "busy" and type badges no longer cover a Cromon's portrait in the assign picker. AV and type info moved to the bottom of the card, portrait stays readable on desktop and mobile.
🐛 Grabbed a usable item mid dungeon run ? You can use it right away now.

v1.0.9: Instant avatar picker, public profiles & two new collections

Published

Picking your avatar no longer means waiting on the chain: the picker opens instantly, with Wolfies and Loaded Lions joining the lineup. Every keeper also gets a public profile now.

What's new
🎨 The avatar picker opens instantly - your NFTs are kept warm on our side, so no more staring at a loader while we ask the chain.
🔄 Just bought one ? Hit "Refresh NFTs" right inside the picker to pull it in (once every 5 minutes).
🐺 Two new collections in the picker : Wolfies and Loaded Lions. Avatar only, no bonus attached.
👤 Public player profiles - every keeper gets a fiche with their stats, plus a shareable card to show off. Arena leaderboard names link straight to them.
🏆 Your equipped title now shows under your nickname in the header, where everyone can see it.
⛏️ Typed mine lanes cut both ways now : an off-type Cromon takes -33% production. On-type still gets its +15%, so read the lane before you assign.

Fixes
🐛 Rare expeditions let you pick both Cromons again.
🐛 Your team preview keeps every pick when you search or filter.
🐛 Browser Back and Forward no longer leave the page inert.
🐛 The wallet modal survives navigation, so "Play now" always works.

v1.0.8: Shadow Run Fast Travel & a clearer minimap

Published

Done backtracking the Shadow Run? Flip on Travel mode, tap any explored tile and teleport straight there. Plus a clearer minimap and a couple of fixes.

What's new
🗺️ Fast Travel on the Shadow Run map - flip on Travel mode, tap any tile you've already explored to lock the shortest path (lit up in orange), check the energy cost (1 per step), then jump straight there. No more walking it back one square at a time.
🎯 A guided tour opens automatically the first time you've explored 100 tiles, walking you through how Fast Travel works.
🎨 The Shadow Run minimap reads clearer now - per-type icons on every tile plus an info card so you always know what you're looking at.

Fixes
🐛 Boost effects show readable labels now, not raw codes like MAZE_LOOT or XP_GAIN.
🐛 The in-run item rail stays pinned to its slots instead of reshuffling on you.

v1.0.7: Voltaic Rift, mine boosts & World Boss bonus events

Published

The Deeps just went electric: mine 5 Voltaic Rift is open, production boosts landed in the shop, and the World Boss now runs x2 damage windows. Shadow Run also got a brand-new stage select.

What's new
⚡ Voltaic Rift is live - mine 5 of The Deeps, an electric storm-chasm where you dig Fulgyth ore. New Capacitor bank caps your stash, so a full battery is your cue to spend.
📦 Production boosts hit The Deeps - a new shop tab plus a Boosts button on the mine to speed up every dig.
🛡️ World Boss bonus events - keep an eye out for the gold banner and countdown, then pile on while all damage is doubled.
🗺️ Shadow Run got a new home - an arcade-style stage select for Short, Long and Weekly runs, one clean confirm to dive in.
🔮 Fusion now keeps your Cromite boosts - they carry onto the fused Cromon, with any leftover refunded. Every fusion also fires a Discord announcement now.
🎯 Encounters show a threat band (Safe / Favored / Risky / Deadly) instead of a shaky win %, so a "100%" can never lie to you again.
📊 Daily XP cap raised from 600 to 1000 - a full tryhard day no longer gets clipped.

Fixes
🔒 Mobile wallet login fixed - WalletConnect no longer dead-ends on Cronos, and a doomed session gets purged so the next tap re-pairs clean.
🐛 The free daily expedition refresh works again (the cost was stuck at the cap).
🐛 Expedition slots no longer re-roll the same tier - no chaining a lucky legendary all day.
🐛 Mine upgrade modal shows the real production numbers again.
🐛 The events hub stopped its endless wobble - one pass, then it settles.
🐛 Cromon images now load on the Cronos explorer and marketplaces.

v1.0.6: World Boss, Basalt Cavern & push notifications

Published

World Boss raids just landed - rally the whole server against one giant. Plus a fourth mine, push notifications you actually control, and a fresh partner.

What's new
🛡️ World Boss raids arrive - a server-wide giant you take down with a team of 3. Follow the live HP, raid energy and countdown right from the events hub.
🗺️ New World Boss page - peek at the next boss teaser and browse a hall of past raids with podiums, recaps and your own results.
🏕️ Events hub got livelier - daily quests now show your progress and exact reward, and a beating marker nudges you when something's ready to claim.
🔔 Push notifications, your way - get pinged when an expedition's ready, a Deeps obstacle breaks, Shadow Run energy fills, aether caps out, or a new referral lands. Toggle each type on your own.
⛏️ New mine: Basalt Cavern - the fourth stop in The Deeps, rock and ruin. Unlocks free the moment Thornroot Grove wraps.
🤝 New partner: Cr00ts-X - rock an eligible avatar for a +5% resource bonus.
🎯 Every Cromon now has a public showcase page - share a species link, no login needed.

Fixes
🐛 Login no longer trips on a fresh WalletConnect scan - we auto-retry the signature for you.
🐛 Referral rewards can't get stuck mid-qualification anymore.
🎨 Notification preferences cleaned up - no more empty device card, and per-type toggles stay locked until your device is subscribed.

Behind the scenes
⚡ The game's easier to find now - sitemap, social cards and cleaner shareable links.

v1.0.5: Recruit Keepers is here

Published

Bring your friends into the Rift with the brand-new Recruit Keepers program : you both pocket bonuses, and you cash in every time they mint. Plus a comfier bottom bar.

🤝 Recruit Keepers is live : invite your friends, you both bag bonus shards and CroCoin, and you earn even more when they mint. Comes with a share link, a scannable QR code, and your own custom invite image to show off.
🗺️ The Deeps and Shadow Run now get their own spot in the bottom bar on wider screens : fewer taps to go mining or diving.

More to come soon...

v1.0.4: Shadow Run reborn : mirror fights & loot on every kill

Published

The Shadow Run maze just grew teeth : half its monsters are now dark mirrors of your own Cromon, and every won fight pays out shards, CroCoin and gear. Plus a rebuilt victory screen, a mine rebalance, and a stack of fixes.

What's new
🥷 Shadow Mirror enemies : half the maze now spawns dark reflections of the Cromon you sent in, same type, scaled to a fair fight. The rest are perfection-tiered foes.
💰 Every won fight pays out : shards and CroCoin on each kill, orbs and items by tier, XP per win, and a boss jackpot with a guaranteed boost and potion. The maze's total loot budget is unchanged, the floor just gives less so your fists give more.
🎰 New "Slot rush" victory screen : a coin-flip medal, loot chips that roll up their counts, gold rain on boss wins, and a proper K.O. stamp for the fallen.
🗺️ The pre-fight card now names the real Shadow Mirror ("Shadow {your Cromon}") with its portrait and true stats, no more guessing.
👹 Denser mazes : 70 Cromons in the large maze, 30 in the small one, plus more healing potions on the floor.
📊 Expeditions rank banner : see how your level tilts the odds of which expeditions show up in your daily pool.
🔀 Sort any Cromon picker by rarity now.
🏕️ New "How The Deeps works" mine guide, plus clearer wording on the Active vs AFK rule.

Balance
⛏️ Thornroot Grove rebalance : leveling lanes finally feels worth it, with Gold-Mining-Idle style walls to push through.
🎯 Cromite now costs 15 CroCoin in the shop (was 10). Expedition Cromite drops were toned down and are now documented in the FAQ.
📜 Cheaper Shadow Run gear : the Wayfarer Vial and Omniscience Scroll both dropped in price, and the Scroll now explains exactly what it reveals.

Fixes
🔒 Wallet login recovers cleanly from more WalletConnect and Reown hiccups, with a clear reconnect prompt instead of a cryptic error.
🐛 Mint : the Ultra ring no longer clips, and the aether tooltip stops claiming "fully charged" after you spend.

v1.0.3: Thornroot Grove opens, live Aether timers & fixes

Published

A third mine just opened in The Deeps: Thornroot Grove, a fresh grass dig. Plus live Aether timers, a Perfection sort for every picker, and a fistful of fixes.

What's new
🌿 The Deeps grows: Thornroot Grove, a brand-new grass mine, is now open. It auto-unlocks for free once you clear Coral Hollow.
⚡ Hover your Aether to see a live countdown to your next refill, mirrored in the Arena hub too.
✨ New "Perfection" sort in every Cromon picker: line up your best-statted Cromons in one tap.
🎨 Mine cards now show the real ore sprite instead of a generic icon, and pickers remember your last sort.

Balance
🎯 Daily Cromite now rewards sustained mining: keep your team assigned to keep the timer running.

Fixes
🐛 Daily quest bundles no longer get stuck on a quest you can't complete.
🐛 Arena win streaks now count across days, so Unstoppable is finally reachable.
🐛 WalletConnect and QR sign-ins now tell you to open your wallet app to approve.
🐛 Starting a dungeon with a locked Cromon no longer throws an error.
🐛 Daily Cromite now pays the correct amount for each mine.

Behind the scenes
⚡ Chain sync is sturdier now, with auto-recovery when the network hiccups.

v1.0.2: Keeper avatars, an Arena glow-up & a trickier Short Run

Published

Give your keeper a face — rep a partner NFT you own and earn a bonus while you hold it ❤️ Plus the Arena gets avatars + a dramatic new battle screen, and the Short Run plays harder to escape.

What's new
🖼️ Keeper avatars are here — set your face from a partner NFT you own (Crazzzy Monsters OG, Turtles NFT) and earn resources bonus.
🛡️ The Arena got a face-lift — your avatar now shows on the leaderboard, in a brand-new dramatic battle-result card, and across a richer battle history.
📊 Arena history upgrade — 7-day window with pagination, a cross-page wins count, and your scroll spot remembered when you switch views.
🥚 Smoother onboarding — fresh wallets land straight on the welcome screen, with live hints telling you exactly what makes a valid name.
🗺️ Short Run reworked — more accessible to dive into, but the exit plays harder to find: the seer's lantern now teases three possible doors, only one real.

Fixes
🐛 Arena team builder keeps all 3 slots on one line down to the smallest phones.
🐛 Leaderboard rows and hub tiles fit tight screens without truncating keeper names.

Behind the scenes
⚡ Avatars load way faster — wallet reads resolve in a single round-trip and thumbnails are edge-cached for instant repeat views.

v1.0.1: Login that just works, starters that stay, and a calmer Arena

Published

The big one: tapping Play actually logs you in now, even on mobile in-app wallets — plus your starter Cromons stop vanishing after a mint. A pile of fixes nobody asked for but everyone needed.

What's new
🛡️ Arena energy made obvious — every Cromon card now shows its fatigue dots and a live "+1 in m:ss" regen countdown, so you always know who's rested.
💀 Second Wind — get wiped in the Rift and you can revive on the spot, keep exploring, and walk away with half your loot instead of nothing.
🏕️ The camp upgrade screen now shows have / need for every resource, flags exactly how much you're short, and won't let you tap Upgrade until you can afford it.
🖼️ Share cards got a full rebuild — your Cromon poster now renders identically on every browser and phone, no more oversized art on mobile.
🎯 Cleaner Rift loot — Shadow Run rewards now lean into shards, spread across more pickups.
📊 New admin stats dashboards (keepers won't see these, but the numbers behind your game just got a lot clearer).

Fixes
🐛 "Tap Play, nothing happens" is fixed — mobile in-app wallets now surface their native connect prompt instead of a dead picker.
🐛 Your 3 starter Cromons no longer disappear after you mint.
🐛 "Hatch a Cromon" daily quest now tracks every paid mint, every time.
🐛 Daily bundle reward is credited to every keeper now, not just the first to claim that day.
🐛 The "Send a Rare+ run" daily quest can finally be completed.
🐛 Share-card Download button downloads the image instead of opening a tab.
🐛 Busy Cromons now show up greyed everywhere with a clear "why" badge, instead of silently vanishing from the picker.

Behind the scenes
🔒 The game now survives storage-blocked browsers (Brave shields, private mode, in-app webviews) — no more dead Play button or blank home page.
⚡ Combat RNG is now rock-solid deterministic, and we added crash recovery so a slow page shows a Retry card instead of an endless spinner.

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